Using the nightly build of CSFML does not remedy the issue. I get the same error.
EDIT: Upon futher expection, a System.AccessViolationException is thrown for any SFML.Net app once it attempts to access SFML.Net libraries
EDIT 2: I'm getting
Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
When trying to run a simple program that only sets up a SFML window. The exception is thrown by the following line of code
Window window = new Window(new VideoMode(800, 600), "title", Styles.Default);
EDIT 3:
After trying a variety of configurations, it seems to boil down to this:
x86 binary + x86 libraries = System.AccessViolationException
x64 binary + x64 libraries = System.AccessViolationException
x86 binary + x64 libraries = System.BadImageFormatException
x64 binary + x86 libraries = System.BadImageFormatException
This same application runs on mono with both an x86 binary + x64 lib and x64 binary + x64 lib. I still can't get anything that uses SFML.Net to run on windows.