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Author Topic: SFML port for Windows Phone  (Read 2992 times)

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Henry-Keys

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SFML port for Windows Phone
« on: September 17, 2014, 01:59:02 pm »
Hi guys.

First, sorry for my english (yep, it sucks, but i'll try to talk anyway :D)
What do you think about a SFML port for Windows Phone 8 and probably Windows RT (For W8 Store)?

There's any progress or work related?

eXpl0it3r

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Re: SFML port for Windows Phone
« Reply #1 on: September 17, 2014, 02:07:11 pm »
Regardless of your level in English, it would've been possible to search the forum a bit first...

As said in other threads: SFML uses OpenGL, Windows Phone, Windows RT, etc. uses a DirectX, thus SFML can't just easily be ported, as it's being done for iOS and Android (both supporting OpenGL).
Having the possibility for a DirectX rendering back-end, is already on the "nice to have" list, but when or if this will happen is not certain yet.
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magneonx

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Re: SFML port for Windows Phone
« Reply #2 on: October 13, 2014, 08:34:21 am »
Damn, there's a lot to wait for! Can't wait to see SFML on Windows Phone.

 

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