I made a small game test using C++ and SFML and it runs perfectly on my Mac (built with xcode 5) and windows partition (visual studio 2012). If I want to port it on iOS (when the future iOS port is released) do I need to learn Objective-C to wrap the code or I don't need any changes?
What alternatives can I use to port my C++ and SFML code on iOS avoiding to learn Objective-C?
If I use QT creator can I develop in C++ and SFML on iOS without using Objective-C?
Lots of doubts, please help!