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Author Topic: C++, SFML, iOS, help ;)  (Read 2929 times)

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The Thinker

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C++, SFML, iOS, help ;)
« on: October 23, 2014, 09:03:23 pm »
I made a small game test using C++ and SFML and it runs perfectly on my Mac (built with xcode 5) and windows partition (visual studio 2012). If I want to port it on iOS (when the future iOS port is released) do I need to learn Objective-C to wrap the code or I don't need any changes?
What alternatives can I use to port my C++ and SFML code on iOS avoiding to learn Objective-C?
If I use QT creator can I develop in C++ and SFML on iOS without using Objective-C?
Lots of doubts, please help! ;)

Laurent

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Re: C++, SFML, iOS, help ;)
« Reply #1 on: October 23, 2014, 09:34:55 pm »
Quote
do I need to learn Objective-C to wrap the code
No you don't. You don't need to change anything.
Laurent Gomila - SFML developer

The Thinker

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Re: C++, SFML, iOS, help ;)
« Reply #2 on: October 23, 2014, 10:24:41 pm »
Glad to know that and thanks for your answer Laurent :)

 When are you guys planning to release the iOS port?

Nexus

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Re: C++, SFML, iOS, help ;)
« Reply #3 on: October 23, 2014, 10:34:44 pm »
It's in the master branch of the GitHub repository, so you can use it already. A first experimental version will be released with SFML 2.2.
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
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The Thinker

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Re: C++, SFML, iOS, help ;)
« Reply #4 on: October 23, 2014, 11:03:59 pm »
Great! ;) Thanks.

Pamper

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Re: C++, SFML, iOS, help ;)
« Reply #5 on: October 28, 2014, 03:25:00 am »
Any estimated date for SFML 2.2?

eXpl0it3r

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AW: C++, SFML, iOS, help ;)
« Reply #6 on: October 28, 2014, 07:42:48 am »
If you want iOS support, just get the latest master.
And no ETA, hopefully soon. ;)
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