Hi all.
I upgraded to Visual Studio 2013 and SFML 64 bit (unofficial version) from nightlybuilds and I tried to recompile few projects, especially the ones of the book SFML GAME DEVELOPMENT.
Everything works, (except some PBD cannot be opened, most of them I fixed with Debugging/Symbols/Microsoft Symbol Servers,and I tend to ignore the other ones, hopefully they are not relevant, please tell me if I'm wrong
...but the only weird problem is that when I open the .exe of my projects in debug or release folders, the windows of the projects I built with SFML 64 bit under Visual Studio 2013 are very small compared to the ones built with the official 32 bit version in Visual Studio 2012 or Xcode 6.1.
Please see the attachments as example and let me know what the cause could be and if it's a common problem that can be fixed.
(If you save them on your desktop you can probably see better what I mean, the 64 bit window is smaller than the 32 bit one.)
Thank you
http://pasteboard.co/1i9NpMDh.png SFML 64 bit (unofficial), built with Visual Studio 2013
http://pasteboard.co/1i9TIMi8.png SFML 32 bit, built with Visual Studio 2012