Hi guys and gals, this is my first post so bare with me..
It seems as if
SetLoop(true) doesn't make sf::Music to loop, here's an example:
int main()
{
sf::Music Music;
Music.OpenFromFile("music\\hum.ogg");
Music.SetLoop(true);
Music.Play();
while(1)
{
sf::Sleep(1.0f);
}
return 0;
}
The music plays once, and everything goes quiet and the loop continues forever..
I'm running Windows XP, using Visual Studio 2008 and am using SFML1.5.
Thanks!