Hello.
I am trying to render a bitmap font that is loaded from a file.
I render all the glyphs into the same vertex buffer while each glyph having its own QUAD(6 vertices).
The result I am getting is this:
This is because I am using kerning to lessen the distance between characters.
I think the solution for my problem is to use a different z-valuefor each quad, but since there are so many characters, I cant manually choose which characters gets a higher z-value than the other.
Or should I make something with my blending? Because since all vertices are in the same buffer, the blending doesn't get used before everything is drawn, am I right?
What would I do?