Hello sfml users!!
i was working again on my sfml 2.2 project in linux and was having trouble getting opengl to recognize my normal attribute was that there! So i dug around and found a stack overflow topic about the 1281 errors i was getting and my normal attribute was putting out a -1 for a value.. So i found out like the title suggested that mesa drivers optimize the atttributes so what do if i can't use more attributes than 1 for opengl 2.0?
So i'm wondering if you guys have found a workaround for this..
I'm thinking that i could use uniform values? for my normals but i'm not sure about this....
how would i use a vbo to do this i wonder? or is it impossible and if so then use gluniform3fv???
anyway i wanted to get somebody experiences with this, that it is right that i need to use gluniform!