Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: SFML + Box2D?  (Read 1157 times)

0 Members and 1 Guest are viewing this topic.

ILostMyAccount

  • Newbie
  • *
  • Posts: 22
    • View Profile
SFML + Box2D?
« on: January 29, 2015, 01:18:27 pm »
Hi, I don't know if posting this is against the rules but I've learned a decent part of SFML now, and since I wouldn't even be able to create a decent physic/collision system Box2D should be able to help me, though I have no idea where to start, can you link me a good guide to use SFML + Box2D?

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11034
    • View Profile
    • development blog
    • Email
Re: SFML + Box2D?
« Reply #1 on: January 29, 2015, 01:59:51 pm »
Since it's a help question, I moved it into the help section of the forum. ;)

Using SFML and Box2D together is not really hard, what you need to do however is learn each library on their own. If you don't know how Box2D works you won't understand how to apply it and end up blaming that there are no good guides on this. So make sure you know SFML well and Box2D well.
Connecting them both will then be as easy as to transform the transformation data from SFML to Box2D and the other way around.

Google will give you enough guides on Box2D itself. ;)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/