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How to make a resolution independant program in SFML?
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Topic: How to make a resolution independant program in SFML? (Read 1217 times)
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reethok
Newbie
Posts: 23
How to make a resolution independant program in SFML?
«
on:
February 17, 2015, 11:03:17 pm »
Hi!
I'm wondering if there is a straightfoward way to scale / calculate positions of the sprites showed on screen depending on the resolution selected, or do I have to manually code it?
Any ideas on how can I do it?
Thank you
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eXpl0it3r
SFML Team
Hero Member
Posts: 11034
Re: How to make a resolution independant program in SFML?
«
Reply #1 on:
February 17, 2015, 11:23:39 pm »
Use a view
or do it by hand. I mean SFML can't mind read how you think a sprite should look like give a resolution.
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How to make a resolution independant program in SFML?