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Detected collisions in SFML between Sprite and Tile map
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Topic: Detected collisions in SFML between Sprite and Tile map (Read 1663 times)
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fier
Newbie
Posts: 2
Detected collisions in SFML between Sprite and Tile map
«
on:
March 06, 2015, 12:11:33 pm »
Hello. How to create/define a collision between Sprite of character and Tile of map in SFML libriary? I want my player to be able to recognise when he hits the wall.
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Ztormi
Jr. Member
Posts: 71
Web developer by day. Game developer by night.
Re: Detected collisions in SFML between Sprite and Tile map
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Reply #1 on:
March 06, 2015, 12:16:06 pm »
By checking if bounding box of a player intersects with bounding box of nearby tile.
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fier
Newbie
Posts: 2
Re: Detected collisions in SFML between Sprite and Tile map
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Reply #2 on:
March 06, 2015, 01:22:49 pm »
Yes i understand that but how can i make bounding box to exactly one tile from the whole map?
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Detected collisions in SFML between Sprite and Tile map