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Author Topic: error: class sf::Window has no member named...  (Read 2416 times)

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hakeris1010

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error: class sf::Window has no member named...
« on: March 01, 2015, 10:55:40 am »
Hello.
I was trying to run this code from Laurent Gomilla's Github. However, for every method of every sfml class this error shows up (class sf::... has no member named...). I have all libraries linked statically, and everything was working before trying this code. The code:

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window.hpp>
#include <SFML/OpenGL.hpp>


////////////////////////////////////////////////////////////
// Put here the exported GIMP image array!
////////////////////////////////////////////////////////////

int main()
{
    // Create the main window
    sf::Window window(sf::VideoMode(640, 480, 32), "SFML Window", sf::Style::Default, sf::ContextSettings(32));
    window.SetFramerateLimit(60);

    ////////////////////////////////////////////////////////////
    /// This line is added! Make sure the name of your image is the same
    ///
    //window.SetIcon( sfml_icon.width,  sfml_icon.height,  sfml_icon.pixel_data );
    ///
    ////////////////////////////////////////////////////////////

    // Create a clock for measuring the time elapsed
    sf::Clock clock;

    // Set the color and depth clear values
    glClearDepth(1.f);
    glClearColor(0.f, 0.f, 0.f, 0.f);

    // Enable Z-buffer read and write
    glEnable(GL_DEPTH_TEST);
    glDepthMask(GL_TRUE);

    // Setup a perspective projection
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(90.f, 1.f, 1.f, 500.f);

    // Start the game loop
    while (window.IsOpened())
    {
        // Process events
        sf::Event event;
        while (window.PollEvent(event))
        {
            // Close window : exit
            if (event.Type == sf::Event::Closed)
                window.Close();

            // Escape key : exit
            if ((event.Type == sf::Event::KeyPressed) && (event.Key.Code == sf::Key::Escape))
                window.Close();

            // Resize event : adjust viewport
            if (event.Type == sf::Event::Resized)
                glViewport(0, 0, event.Size.Width, event.Size.Height);
       }

        // Activate the window before using OpenGL commands.
        // This is useless here because we have only one window which is
        // always the active one, but don't forget it if you use multiple windows
        window.SetActive();

        // Clear color and depth buffer
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

        // Apply some transformations
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
        glTranslatef(0.f, 0.f, -200.f);
        glRotatef(clock.GetElapsedTime() * 0.05f, 1.f, 0.f, 0.f);
        glRotatef(clock.GetElapsedTime() * 0.03f, 0.f, 1.f, 0.f);
        glRotatef(clock.GetElapsedTime() * 0.09f, 0.f, 0.f, 1.f);

        // Draw a cube
        glBegin(GL_QUADS);

            glColor3f(1.f, 0.f, 0.f);
            glVertex3f(-50.f, -50.f, -50.f);
            glVertex3f(-50.f,  50.f, -50.f);
            glVertex3f( 50.f,  50.f, -50.f);
            glVertex3f( 50.f, -50.f, -50.f);

            glColor3f(1.f, 0.f, 0.f);
            glVertex3f(-50.f, -50.f, 50.f);
            glVertex3f(-50.f,  50.f, 50.f);
            glVertex3f( 50.f,  50.f, 50.f);
            glVertex3f( 50.f, -50.f, 50.f);

            glColor3f(0.f, 1.f, 0.f);
            glVertex3f(-50.f, -50.f, -50.f);
            glVertex3f(-50.f,  50.f, -50.f);
            glVertex3f(-50.f,  50.f,  50.f);
            glVertex3f(-50.f, -50.f,  50.f);

            glColor3f(0.f, 1.f, 0.f);
            glVertex3f(50.f, -50.f, -50.f);
            glVertex3f(50.f,  50.f, -50.f);
            glVertex3f(50.f,  50.f,  50.f);
            glVertex3f(50.f, -50.f,  50.f);

            glColor3f(0.f, 0.f, 1.f);
            glVertex3f(-50.f, -50.f,  50.f);
            glVertex3f(-50.f, -50.f, -50.f);
            glVertex3f( 50.f, -50.f, -50.f);
            glVertex3f( 50.f, -50.f,  50.f);

            glColor3f(0.f, 0.f, 1.f);
            glVertex3f(-50.f, 50.f,  50.f);
            glVertex3f(-50.f, 50.f, -50.f);
            glVertex3f( 50.f, 50.f, -50.f);
            glVertex3f( 50.f, 50.f,  50.f);

        glEnd();

        // Finally, display the rendered frame on screen
        window.Display();
    }

    return EXIT_SUCCESS;
}

eXpl0it3r

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AW: error: class sf::Window has no member named...
« Reply #1 on: March 01, 2015, 11:24:03 am »
You should follow the SFML 2.2 tutorial and not 1.x.
SFML 2.x uses camelCase and not CamelCase.
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
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Dev Blog: https://duerrenberger.dev/blog/

hakeris1010

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Re: error: class sf::Window has no member named...
« Reply #2 on: March 02, 2015, 08:19:42 pm »
Thanks! so small difference that i have not even noticed  :)

 

anything