This code does nothing. Add some stuff to your loop, like drawing 50000 entities. Otherwise, the surrounding "noise" (ie. negligible calls that you don't want to test) will have a non-negligible impact on the overall result.
But trust me, all languages will give the same results as long as you are testing a binding. Because all the time-consuming operations are done in the core C++ library (or in this case, even in the OpenGL driver itself). Don't waste your time.