Okay true, I just didn't see them because they were mixed with those black pixels. When I changed the RenderImage's background to RGBA = 255, 0, 255, 0, I was able to see that.
What I want is to apply a drawable to the RenderImage when the underlying pixel alpha value is 0. Is this anyhow possible?
I could use sf::Blend::None, but then alpha pixels of the source images are not drawn corretly. Any ideas?
Edit:Using sf::Blend::None for the sprite displaying the RenderImage solved my problem.