Hi,
I'm editing pixels on my 1920x1080 buffer. To draw it I'm updating the texture with update(buffer) and then drawing it via its Sprite.
Checking my FPS while not drawing anything, but while using the update function I'm getting max 300 FPS.
Removing the update function I'm getting 4k FPS.
If there is no alternative, what is the exact problem for this function to be so slow?
Is the texture copying my buffer into another buffer of the RAM? Making it unnecessarily slow?
Where would that buffer be and how could I access it?
thanks