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Author Topic: sf::Sprite.rotate()  (Read 1627 times)

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out4blood

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sf::Sprite.rotate()
« on: November 11, 2009, 07:03:17 am »
I am doing some rotating on sprites, and I see that the end result is a rotation of the image around its top left corner. Is there any (easy) way to rotate this image around its center instead?

Laurent

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sf::Sprite.rotate()
« Reply #1 on: November 11, 2009, 08:34:08 am »
Code: [Select]
sprite.SetCenter(sprite.GetSize() / 2.f);
Laurent Gomila - SFML developer