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[SOLVED] Quality drop in SFML (as opposed to PyGame)
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Topic: [SOLVED] Quality drop in SFML (as opposed to PyGame) (Read 2537 times)
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hach-que
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Posts: 6
[SOLVED] Quality drop in SFML (as opposed to PyGame)
«
on:
November 15, 2009, 08:44:17 am »
I get this weird blurring in SFML, even though the coordinates are the same as PyGame. The scaling is set to 1 in both directions.
Anyone know why?
SOLUTION:
Set smooth to false on the image before loading it into the sprite.
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[SOLVED] Quality drop in SFML (as opposed to PyGame)
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