Please use code tags i.e.
[code=cpp] (code goes here) [/code]In your code, the sprite you are displaying is moving one pixel to the left each frame/cycle. What problems are you having?
Note that frame times are inconsistent so it would be better to move by an amount multiplied by the amount of time passed.
Add before the main loop:
const float scrollSpeed = 100.f; // pixels per second
sf::Clock clock;
Then, change the
move(-1, 0) to:
const float frameTime = clock.restart().asSeconds();
move(-scrollSpeed * frameTime, 0);
Then, let us know if that fixes the problem or you are still having troubles and let us know what those problems are.