Been working on a platformer for a couple of days now. The idea for the whole thing is that you load images and create a level and then draw shapes over it that works as the collision layer.
Right now it works like this:
- Loading png to a resource library
- Create sprites from a map file and the resource library.
- Each sprite can be edited. Scale, pos, rotation and color can be changed.
- Then checks collision from the shapes in the scene.