Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: SFML 2.3.1 GAME DESIGN LESSONS  (Read 24653 times)

0 Members and 1 Guest are viewing this topic.

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11034
    • View Profile
    • development blog
    • Email
Re: SFML 2.3.1 GAME DESIGN LESSONS
« Reply #30 on: August 17, 2015, 05:38:11 pm »
The ebooks are not "ours". ;)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

subconsciousbias

  • Newbie
  • *
  • Posts: 45
    • View Profile
    • Email
Re: SFML 2.3.1 GAME DESIGN LESSONS
« Reply #31 on: August 17, 2015, 05:40:12 pm »

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11034
    • View Profile
    • development blog
    • Email
Re: SFML 2.3.1 GAME DESIGN LESSONS
« Reply #32 on: August 17, 2015, 05:45:51 pm »
Nothing to lol about. We're not interested in getting money and since the ebooks have not been written by us we don't get anything out of it.
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

subconsciousbias

  • Newbie
  • *
  • Posts: 45
    • View Profile
    • Email
Re: SFML 2.3.1 GAME DESIGN LESSONS
« Reply #33 on: August 17, 2015, 05:48:14 pm »
Nothing to lol about. We're not interested in getting money and since the ebooks have not been written by us we don't get anything out of it.

Oh well you guys are very generous to be developing sfml for free then. I also do things for personal growth, my youtube channel doesn't make much money.

Hapax

  • Hero Member
  • *****
  • Posts: 3379
  • My number of posts is shown in hexadecimal.
    • View Profile
    • Links
Re: SFML 2.3.1 GAME DESIGN LESSONS
« Reply #34 on: August 17, 2015, 10:34:45 pm »
CodingMadeEasy show some bad pratice(I'm sure we could find some post on the forum about it)
In order to understand what we mean, please read the posts from eXpl0it3r and me here:
http://en.sfml-dev.org/forums/index.php?topic=15761.msg112386#msg112386
:P

it is not a challenge, it is just proving a point, that you won't supply a video series better than mine, so quit getting upset
Some people realise that "better" than uploading bad video tutorials is, in fact, not uploading bad video tutorials.

which will in turn cause them to come to your site
I agree with you here but it's because they need to fix something they learned from the video tutorial.

my youtube channel doesn't make much money.
This implies that you're making money from these "tutorials". I, for one, am horrified at this.
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
Grambol
 *Hapaxia Links*

subconsciousbias

  • Newbie
  • *
  • Posts: 45
    • View Profile
    • Email
Re: SFML 2.3.1 GAME DESIGN LESSONS
« Reply #35 on: August 18, 2015, 01:39:00 am »
CodingMadeEasy show some bad pratice(I'm sure we could find some post on the forum about it)
In order to understand what we mean, please read the posts from eXpl0it3r and me here:
http://en.sfml-dev.org/forums/index.php?topic=15761.msg112386#msg112386
:P

it is not a challenge, it is just proving a point, that you won't supply a video series better than mine, so quit getting upset
Some people realise that "better" than uploading bad video tutorials is, in fact, not uploading bad video tutorials.

which will in turn cause them to come to your site
I agree with you here but it's because they need to fix something they learned from the video tutorial.

my youtube channel doesn't make much money.
This implies that you're making money from these "tutorials". I, for one, am horrified at this.

You are still upset I created a video tutorial series that actually works? The code works. It only doesn't work in your imagination.

Hapax

  • Hero Member
  • *****
  • Posts: 3379
  • My number of posts is shown in hexadecimal.
    • View Profile
    • Links
Re: SFML 2.3.1 GAME DESIGN LESSONS
« Reply #36 on: August 18, 2015, 01:47:50 am »
You are still upset
What, on Earth, makes you think I'm upset?  :o

There's no need to quote full posts, especially if you have no intention on replying to the things in them.

I never imagined it to work so it doesn't even work in my imagination.
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
Grambol
 *Hapaxia Links*

subconsciousbias

  • Newbie
  • *
  • Posts: 45
    • View Profile
    • Email
Re: SFML 2.3.1 GAME DESIGN LESSONS
« Reply #37 on: August 18, 2015, 03:24:31 am »
Why are you so obsessed with my video series, either watch it and learn, or do something more productive. That is why I think you are upset, you keep messaging me.

Mörkö

  • Jr. Member
  • **
  • Posts: 96
    • View Profile
Re: SFML 2.3.1 GAME DESIGN LESSONS
« Reply #38 on: August 18, 2015, 05:42:19 am »
This is like an exhibitional study of the Dunning–Kruger effect.

subconsciousbias

  • Newbie
  • *
  • Posts: 45
    • View Profile
    • Email
Re: SFML 2.3.1 GAME DESIGN LESSONS
« Reply #39 on: August 18, 2015, 07:09:42 am »
you should check out my website subconsciousbias.com, you can learn all about the subconscious biases they are suffering from, there are 24 common subconscious decision making mistakes people engage in, unfortunately many of these people have been swimming in them, it is kind of painful to see, I wish more people could be more rational

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
Re: SFML 2.3.1 GAME DESIGN LESSONS
« Reply #40 on: August 18, 2015, 08:09:59 am »
This discussion is not going anywhere. Since a lot of people have something to say, but very few (none?) have actually watched the videos, I think it's time to close the topic.
Laurent Gomila - SFML developer