Heiho community,
I am currently planing on making an own game. I have a couple of years experience with C++, C# and Java and have been working recently a lot with OpenGL. I feel ready to make an own game, eventhough it won't be an AAA-title - for sure.
But before jumping into the programming part i want to think about how i want to structure my project and according to that, my code. I have checked your tutorials and i found this one:
https://github.com/SFML/SFML/wiki/Tutorial:-Basic-Game-Engine that's basically exactly what i am looking for except the fact that the GQE source is few years old and that i prefer to make everything by myself, eventhough it won't be as good as the public one. (Don't ask me why i use SFML, i just like it :p)
So my question is now the following:
Is it okay to use GQE and "update"and learn the code? Or is there a way to make my own architecture as a newb on this topic?
Very important:
I want to make a GAME, not an ENGINE. Just to point that out :p
I'd also appreciate it if some experienced guy is willed to add me on Skype,Facebook just to help me according to Architecture. (maybe with little code examples? But don't get me wrong, i don't want complete code, i want to code by myself, i just need some theoretical help.)
So i hope you basically got what my problem is and i am looking forward to your answers, thanks