Hey all,
I'm experimenting with different game loops. I've got one set up similar to deWitters Game Loop "Constant Game Speed independent of Variable FPS." Display() gets passed an interpolation value based on where the game is between frames.
So if "Actor" was at 500px in frame 1 and 600px in frame 2, and display() gets called in between the two frames then it should draw "Actor" at 550px despite that not being its actual position.
Bottom line, I'm trying to figure if I can have SFML draw an object offset from its actual position, without changing its actual position to make this concept work.
I'm still learning all the great features SFML has so maybe I missed it. Currently I've just been using something like: window.draw(actor);
Can this be done with Transforms or some other method?
Thank You!