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Topic: Tiled screens (Read 12860 times)
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joelcnz
Newbie
Posts: 17
Tiled screens
«
on:
September 10, 2015, 02:58:54 am »
I can't see what's wrong with this OSX program. It's a testing program.
Here's the program:
https://www.dropbox.com/s/6u98gcaoit5ac5j/Sprites.zip?dl=0
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Jebbs
Sr. Member
Posts: 358
DSFML Developer
Re: Tiled screens
«
Reply #1 on:
September 10, 2015, 03:37:28 am »
I can look at it, but it's going to be a couple of days before I can get to it.
What's the problem you're having?
Can you make sure that your example is as minimized as possible while still showing the issue?
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DSFML
- SFML for the D Programming Language.
joelcnz
Newbie
Posts: 17
Re: Tiled screens
«
Reply #2 on:
September 10, 2015, 04:20:07 am »
It just prints one kind of sprite, all bricks. It’s one file about 130 lines, maybe I can paste it in. It uses textureRect and IntRect.
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joelcnz
Newbie
Posts: 17
Re: Tiled screens
«
Reply #3 on:
September 10, 2015, 05:41:47 am »
I've fixed the problem. Used tracers to help, eg. writeln(value);
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Tiled screens