Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: sfml and mobile phones  (Read 3881 times)

0 Members and 1 Guest are viewing this topic.

TwoFingeredPointer

  • Newbie
  • *
  • Posts: 4
    • View Profile
sfml and mobile phones
« on: August 30, 2015, 01:19:49 pm »
Hello, i've just started tinkering around with sfml 2.3.1. Can sfml be used with developing games for Andriod, window and iOS phones?

Hapax

  • Hero Member
  • *****
  • Posts: 3379
  • My number of posts is shown in hexadecimal.
    • View Profile
    • Links
Re: sfml and mobile phones
« Reply #1 on: August 30, 2015, 07:18:47 pm »
Android support is available but is still in testing, I believe.
See here:
http://en.sfml-dev.org/forums/index.php?topic=13716.0

I think iOS support has been dropped, or frozen for now.

Does Windows on a phone require different building to Windows for a desktop?
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
Grambol
 *Hapaxia Links*

Mario

  • SFML Team
  • Hero Member
  • *****
  • Posts: 879
    • View Profile
Re: sfml and mobile phones
« Reply #2 on: August 30, 2015, 09:41:34 pm »
You can build and use SFML for Android as well as iOS. Support for both systems is still experimental and incomplete (read: Stuff might break, code might change, things might be incomplete).

There are a few games on Google Play made with SFML. You can create and publish games or apps with it, just keep in mind there might be incompatibilities and many things might lack testing.

iOS isn't dropped nor really frozen, it's just lacking people working on it, due to the requirements to actually write, debug, and test code (you a Mac, and a developer license, ideally an actual iOS device as well).

 

anything