Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Vertex Shaders  (Read 3272 times)

0 Members and 1 Guest are viewing this topic.

OniLinkPlus

  • Hero Member
  • *****
  • Posts: 500
    • View Profile
Vertex Shaders
« on: December 11, 2009, 04:46:09 am »
So you have Pixel Shaders working pretty well, I think that you should go ahead and allow us to write our own Vertex Shaders now. It would increase the Flexibility without needing too much to be changed. I am positive someone can find an use for Vertex Shaders in 2D, and if nobody can, then at least we can use gl* 3D Functions with 100% Custom Shaders!
I use the latest build of SFML2

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
Vertex Shaders
« Reply #1 on: December 11, 2009, 08:27:03 am »
Hi

I already answered to this request:
http://www.sfml-dev.org/forum/viewtopic.php?p=11626#11626

Quote
and if nobody can, then at least we can use gl* 3D Functions with 100% Custom Shaders

SFML doesn't aim at providing an abstract layer over OpenGL functions. If something is not relevant for the 2D graphics module, then I won't implement it.
However, providing such a layer is another project that I'll probably think about in the future (when I'll need to make SFML compatible with OpenGL ES, for example).
Laurent Gomila - SFML developer

 

anything