I need to play raw sound stream which is produced in realtime.
Actually, I wrote some interactive engine which produces realtime raw audio & video streams.
The content is interactive, so buffering is possible for a very short time - 50-100 ms.
Currently I'm using Direct3D and DirectSound directly.
But it's hardly linked with Windows, and I want to porting it into Linux and iOS.
I tested SFML and its really simple and beautiful
So, I'm thinking about using SFML...
Does SFML support such functionality?