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Author Topic: Vertex array limit 205 and dramatic perforomance degradation (CPU high load)  (Read 6645 times)

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Mario

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Actually think it's even something else. Threaded Optimization should cause high CPU load even with just one or two drawables.

mkalex777

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Have you disabled "Threaded Optimization" as suggested before?

Tested it with disabled "Threaded Optimization", and it seems that the issue disappears.  :)
So, probably it's video card driver issue...
It's strange, because I'm using not so old processor - Intel Core i5 760 (4x core @ 2.8 GHz)
« Last Edit: October 12, 2015, 11:46:24 pm by mkalex777 »

Mario

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Maybe it just scales. ;) I remember seeing the CPU load with just a few drawables on my Core 2 Quad. So maybe the issue isn't completely gone with newer CPUs, just moved "back".