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Author Topic: Having trouble with adding sfml 2.3.2 to my visual studio community 2013 project  (Read 4078 times)

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C0dedSurvivor

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Hi, I've been trying to add sfml 2.3.2 to the project, and I am getting a large amount of errors. I tried to find out what the problem was by searching around, and it mostly said to put the .dll files with the executable, but being relatively new to the process I didn't know where that would be. I am using the code exactly as put in the SFML and Visual Studio tutorial, and I am statically linking the files.

In C/C++ << general << additional include directories I put C:\Projects\CPP\SFML-2.3.2\bin; C:\Projects\CPP\SFML-2.3.2\include

In C/C++ << preprocessor <<preprocessor definitions I added SFML_STATIC at the beginning

In Linker/general/additional library directory I put C:\Projects\CPP\SFML-2.3.2\bin; C:\Projects\CPP\SFML-2.3.2\lib;

In Linker/input/Additional dependencies I put freetype.lib; jpeg.lib; opengl32.lib; winmm.lib; gdi32.lib; flac.lib; vorbisenc.lib; vorbisfile.lib; vorbis.lib; ogg.lib; openal32.lib; sfml-graphics-s.lib; sfml-window-s.lib; sfml-system-s.lib; sfml-audio-s.lib; in front of what was already there

the full error report I got is as follows:

1>sfml-graphics-s.lib(Color.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-graphics-s.lib(Color.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-graphics-s.lib(Shape.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-graphics-s.lib(Shape.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-graphics-s.lib(CircleShape.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-graphics-s.lib(CircleShape.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-graphics-s.lib(RenderTarget.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-graphics-s.lib(RenderTarget.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-graphics-s.lib(RenderWindow.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-graphics-s.lib(RenderWindow.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-graphics-s.lib(RenderStates.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-graphics-s.lib(RenderStates.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-graphics-s.lib(Transform.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-graphics-s.lib(Transform.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-graphics-s.lib(Transformable.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-graphics-s.lib(Transformable.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-graphics-s.lib(VertexArray.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-graphics-s.lib(VertexArray.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-graphics-s.lib(Texture.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-graphics-s.lib(Texture.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-graphics-s.lib(View.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-graphics-s.lib(View.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-graphics-s.lib(Shader.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-graphics-s.lib(Shader.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-graphics-s.lib(GLExtensions.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-graphics-s.lib(GLExtensions.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-graphics-s.lib(GLLoader.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-graphics-s.lib(GLLoader.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-graphics-s.lib(Image.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-graphics-s.lib(Image.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-graphics-s.lib(ImageLoader.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-graphics-s.lib(ImageLoader.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-window-s.lib(VideoMode.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-window-s.lib(VideoMode.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-window-s.lib(Window.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-window-s.lib(Window.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-window-s.lib(VideoModeImpl.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-window-s.lib(VideoModeImpl.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-window-s.lib(GlContext.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-window-s.lib(GlContext.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-window-s.lib(WindowImpl.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-window-s.lib(WindowImpl.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-window-s.lib(WglContext.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-window-s.lib(WglContext.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-window-s.lib(JoystickManager.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-window-s.lib(JoystickManager.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-window-s.lib(SensorManager.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-window-s.lib(SensorManager.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-window-s.lib(WindowImplWin32.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-window-s.lib(WindowImplWin32.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-window-s.lib(WglExtensions.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-window-s.lib(WglExtensions.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-window-s.lib(Joystick.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-window-s.lib(Joystick.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-window-s.lib(JoystickImpl.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-window-s.lib(JoystickImpl.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-system-s.lib(String.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-system-s.lib(String.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-system-s.lib(Err.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-system-s.lib(Err.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>sfml-system-s.lib(ThreadLocal.cpp.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Source.obj
1>sfml-system-s.lib(ThreadLocal.cpp.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MDd_DynamicDebug' in Source.obj
1>LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library
1>MSVCRTD.lib(crtexew.obj) : error LNK2019: unresolved external symbol _WinMain@16 referenced in function ___tmainCRTStartup
1>C:\Projects\CPP\Temporal\Debug\Temporal.exe : fatal error LNK1120: 1 unresolved externals

If I made some easy mistake, I'm sorry for wasting your time, and I hope you have a nice day. If you need anything else, please let me know and I will try to post it. Thank you.

zsbzsb

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You are mismatching debug/release libraries. Specifically you are linking to release libs (no -d) in debug mode (you should have -d on the end of sfml libs).
Motion / MotionNET - Complete video / audio playback for SFML / SFML.NET

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C0dedSurvivor

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I did that and it worked for all but the last two bugs.

my error console now looks like this:
1>MSVCRTD.lib(crtexew.obj) : error LNK2019: unresolved external symbol _WinMain@16 referenced in function ___tmainCRTStartup
1>C:\Projects\CPP\Temporal\Debug\Temporal.exe : fatal error LNK1120: 1 unresolved externals

after I changed the additional dependencies to this:
freetype.lib; jpeg.lib; opengl32.lib; winmm.lib; gdi32.lib; flac.lib; vorbisenc.lib; vorbisfile.lib; vorbis.lib; ogg.lib; openal32.lib; sfml-graphics-s-d.lib; sfml-window-s-d.lib; sfml-system-s-d.lib; sfml-audio-s-d.lib; kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)

zsbzsb

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If you chose to create a "Windows application" project, the entry point of your code has to be set to "WinMain" instead of "main". Since it's Windows specific, and your code would therefore not compile on Linux or Mac OS X, SFML provides a way to keep a standard "main" entry point in this case: link your project to the sfml-main module ("sfml-main-d.lib" in Debug, "sfml-main.lib" in Release), the same way you linked sfml-graphics, sfml-window and sfml-system.
Motion / MotionNET - Complete video / audio playback for SFML / SFML.NET

NetEXT - An SFML.NET Extension Library based on Thor

C0dedSurvivor

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Thank you so much, that fixed it!