Now I'm like John Snow; I know nothing.
I was tired of keeping trying to make that code work. As I wrote yesterday, I've made some changes and compiled the project. Once again I saw white squares and as I had a hard day I haven't time to write code. Today I entered the forum, saw your post and tought "Great idea, let's see how it works!". So I, making no changes from yesterday, debugged code and started a "new game". Everything was set up in it's place, displayed fullly properly. I have no idea why it didn't worked yesterday
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All in all thank you all for your time you spended here reading my sh*tty code and trying to help me. Now I know more about SFML and object oriented programing in C++. Thakns to you I started reading some more materials about both and I find it really helpful so far.
The solution to the problem for all that could look for this in the future:1. Ensure that you don't move your Texture objects in memory after calling
sprite.setTexture(texture);.
2. If you do you can do two things:
a) change the code to don't move the Texture
b) change the code to call
sprite.setTexture(texture); always right after moving the Texture
In my opinion the case is closed, if I had some problems with it in the future I'll probably be able to handle with it on my own (thanks to you ofc
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).
You guys are awesome! Thank you once again for what you did for me, for your patience and nerves
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Best regards,
Skorpion