I'd like to show our game Huitzilopochtli which we created as a team of 3 artists and two programmers during the InnoGames Game Jam 9 on one weekend. We used plain SFML and Box2D with no prior SFML experience. We used CLion as IDE which uses cmake files for project management.
It was developed on OSX and Windows, but only got the Windows build working for the game jam.
In Huitzilopochtli all you have to do is press the arrow button indicated on the screen, getting faster over time. If you press the wrong button or are too slow you lose a life and the game is over after all your lives are gone...
I got it to work on OSX and linux the day after the game jam, you can find the three versions on the game jams game website:
https://gamejam.innogames.com/jams/innogames-game-jam-9/75/Since this is still very much the party version, there are some layout and physics issues with non standard screen resolutions, which I already fixed for the iOS version.
Since someone proposed that it may make a nice small mobile game I also ported it to iOS yesterday and spent some time to make it work on tvOS today.
I plan on putting it on the Appstore (as free game), but there are still s few smaller issues that I'd like to fix first.
If you'd like to try the iOS version, feel free to send me the email address you use for your iTunes account and I can invite you to the Testflight beta.
I wrote a blog post about what I did to make it run on the different platforms:
http://slindev.com/wvz034