Using Visual Studio 2012, downloaded
SFML 2.3.2 Visual C++ 11 (2012).Project Options, Release Configuration:
C/C++
-- General
Additional Include Dependencies: Z:\SFML-2.3.2\include;
-- Preprocessor
Preprocessor Definitions: SFML_STATIC;
Linker
-- General
Additional Library Directories: Z:\SFML-2.3.2\lib;
-- Input
Additional Dependencies: sfml-graphics-s.lib;sfml-window-s.lib;sfml-system-s.lib;sfml-main.lib;
main.cpp:int main()
{
sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
sf::CircleShape shape(100.f);
shape.setFillColor(sf::Color::Green);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear();
window.draw(shape);
window.display();
}
return 0;
}
Errors:error LNK2001: unresolved external symbol __imp__glReadPixels@28
error LNK2001: unresolved external symbol __imp__glBlendFunc@8
error LNK2001: unresolved external symbol __imp__glClear@4
...List goes on.