Hi,
I am using SFML 2.1 in my latest project.
Drawing aircraft and NAV targets from FSX to an EFIS screen.
Realized by drawing the stuff to a rendertextue, which I clear first, then using the rentertexture as a Sprite to draw to the actual renderpanel.
Works like a charm with NVIDEA, but i recently got some reports from AMD users that the panel (obviously, see below) does not get cleared between drawing cycles.
Recent report was from a user with a AMD Radeon R9 200 Series card.
I have read on the internet that there was a rendertexture clear problem in the past, but it sounded as if that would have been resolved with version 1.6+
Any ideas, tricks or workarounds would be very welcome.
Speedwise, it is really necessary to draw to a rendertexture instead of a renderpanel dircetly ?
Best regards
rudolf