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Author Topic: Image not loading.  (Read 1187 times)

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Ludvins

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Image not loading.
« on: February 06, 2016, 07:34:25 pm »
Can someone help me with this code, i dont know why it isnt showing the image, i just get a black screen.
It seems like a .dll issue but im not sure.
Thx. ;D

#include <SFML/Graphics.hpp>

int main()
{
        sf::RenderWindow window(sf::VideoMode(640, 360), "Space invaders");
        sf::Texture backgroundTexture;
        backgroundTexture.loadFromFile("original.jpg");
        sf::Sprite backgroundSprite;
        backgroundSprite.setTexture(backgroundTexture);

        while (window.isOpen())
        {
                sf::Event event;
                while (window.pollEvent(event))
                {
                        if (event.type == sf::Event::Closed)
                                window.close();
                }

                window.clear();
                window.draw(backgroundSprite);
                window.display();

        }

        return 0;
}
« Last Edit: February 09, 2016, 10:16:32 am by eXpl0it3r »

Hapax

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Re: Image not loading.
« Reply #1 on: February 06, 2016, 09:02:50 pm »
Please post code inside code tags, thus:
[code=cpp]bool isTrue = true;[/code]
becomes:
bool isTrue = true;

If the texture isn't loading, the sprite will display nothing but will not complain about doing so so you need to check the texture loading success for yourself before continuing with the program. Instead of just attempting to load the file, test its return value thusly:
if (!backgroundTexture.loadFromFile("original.jpg"))
    return EXIT_FAILURE;
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Mr_Blame

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Re: Image not loading.
« Reply #2 on: February 12, 2016, 03:48:42 pm »
Maybe your image is not in needed directory or you launched you code from IDE. When you launch your code from IDE it makes the app working dir a project dir instead of exe file dir.