Hello again
A while ago I posted this thread on C++ side of SFML:
http://en.sfml-dev.org/forums/index.php?topic=19872.msg143047#msg143047I had problems using integers with shader->SetParameter. People suggested me to build the latest version of the SFML source and use the new functino: SetUniform instead.
This worked, however, SFML .NET version seems to have to old SetParameter function, and the problem I had in my previous post has returned.
Are there any plans of updating the .NET version to SetUniform as well?
Thanks,
Rob