Hello every one, what I am trying to do is "combine" 2 transforms, but it is not working, it works fine when it collides on all sides BUT the left side of another rectangle... I just think I'm using the combine method wrongly.
Object object; //this is my own "Entity" class which inherits from sf::Transformable and has methods to get "rectangle dimensions"
Vector2f offset(100,100);// arbitrary number in this case
sf::Rect<int> bb;
sf::Transform temp(0,0,offset.x, 0,0,offset.y, 0,0,1);
temp.combine(object.getTransform());
sf::FloatRect localBounds(0.f,0.f, object.Box.width, object.Box.height); // object.Box is just a sf::Rect<int>
sf::FloatRect globalBounds( temp.transformRect( localBounds ) );
bb = { globalBounds.left, globalBounds.top, globalBounds.width, globalBounds.height };
now if I just use:
sf::Transformable temp;
temp.setPosition(object.getPosition().x, object.getPosition().y);
temp.setOrigin(object.getOrigin());
temp.setRotation(object.getRotation());
temp.setScale(object.getScale());
then compute the local bounds and global bounds it works fine, so I'm pretty sure I'm just not using the combine method the right way, is not a big deal, since I got it working with the second method, I just want to know how to use the sf::Transform::combine method the right way, thanks.