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Author Topic: CHIP8 with Rust and SFML  (Read 2450 times)

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Sorokya

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CHIP8 with Rust and SFML
« on: November 10, 2016, 05:37:24 am »
Hi everyone!

I've been working on a CHIP8 interpreter as my first adventure with emulator programming. I've been working on it for a few days now and have gotten a majority of the functionality complete. All that is left is implementing SCHIP (super chip) instructions and making sound work.

Here's a gif of the interpreter running the INVADERS game


I used the SFML rust binding for window creation and rendering. The whole scene is drawn with a single VertexArray although I don't really know how efficient it is. It seems to work alright for me.

Here's a link to the github repo.
https://github.com/sorokya/CHIP8/

I'd love to hear if anyone has any suggestions or improvements to the code.

 

anything