So, I need to draw a lot of text on the screen - an array of sf::Text objects. This text is not going to change very often. So, I thought, why not draw all these sf::Text objects on sf::RenderTexture object and then, when the text updates, just redraw the texture? Will drawing the sf::RenderTexture through a sprite in the main window be more efficient than drawing the text in the same window?
What I think is maybe drawing text is more expensive than drawing it once on a texture and then just drawing the texture.