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Author Topic: Dark Ruins  (Read 5219 times)

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Erdrick

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Dark Ruins
« on: May 08, 2016, 06:06:53 am »
Hey Everybody!

This is the development log for

Game: Dark Ruins

Summary

Dark Ruins is a unique combination of simulation, strategy, and role-playing.

Written in C++ and utilizing the SFML 2.3 library, Dark Ruins is a new game that will allow you to personally manage a guild of adventurers that engage in dungeon-delving conquests for both treasure and personal growth.

Add greenhorn heroes to your guild and send them into dungeons to learn new skills, accumulate weapons, armor, and magical artifacts while discovering their true potential over time.

Make financial decisions to invest in your guild, merchants, and support systems.  Strive to build a hall of fame fantasy roster that can tackle the game’s toughest challenges!





Change Log

Content subject to change; Focused on learning, having fun, progress, and adherence to vision in roughly that order.

06/2016
        + GUI Table Improvements
                - Button support
                - Movable geometry
                - Tool-tip support
                - Skill Icons support

05/2016
        + Added GUI table class and features
                - Column headers
                - Add Rows
                - Icon support
                - Sort by Column
                - Highlight/Select Rows
        + Minimap
   + Multiple Enemy Combat
   + Game States
      - Intro (SFML Intro, thanks Hapax/eXpl0it3r)
      - Title Screen (Night in ruins, created by AdhirAnimator.. thanks)
      - Gameplay

04/2016
   + Vertex based tile map
   + Random recruit naming
   + Scrollable text box
   + Scrollable View with Follow Capability
   + Pathfinding algorithm
   + Button
   + Single Enemy Combat

03/2016
   + Basic game systems
       - Map
      - Item/Inventory
      - Currency
      - Guild Member
      - Resource Manager (Thor, thanks Nexus)
   + Smooth Unit Movement

Thanks SFML community!  Looking forward to having more as we go along.
« Last Edit: July 02, 2016, 06:01:42 pm by Erdrick »

eXpl0it3r

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Re: Dark Ruins
« Reply #1 on: May 09, 2016, 07:11:58 am »
Looks interesting, keep it up! :)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
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Dev Blog: https://duerrenberger.dev/blog/

Hapax

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Re: Dark Ruins
« Reply #2 on: May 09, 2016, 05:40:23 pm »
A lot of features. Nice!

Is it possible you have the wrong year?  ;D

- Intro (SFML Intro, thanks Hapax)
Don't forget to also thank eXpl0it3r who created the original video from which my SFML version was based.

By the way, eXpl0it3r, is the audio sample free to use? Where did you find it and can we have an original copy (I ripped it from your video!) to use?
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
Grambol
 *Hapaxia Links*

eXpl0it3r

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Re: Dark Ruins
« Reply #3 on: May 09, 2016, 06:26:48 pm »
By the way, eXpl0it3r, is the audio sample free to use? Where did you find it and can we have an original copy (I ripped it from your video!) to use?
It's two sound effects merged into one and I used samples from Sonniss freely distributed sound library. They fall under their EULA, which basically means you can't claim authorship of the library and you can't sell the library itself, but you can otherwise do with the sound effects commercially or not whatever you want.

sfml-hit.wav [2.4 MiB]
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

Hapax

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Re: Dark Ruins
« Reply #4 on: May 10, 2016, 01:43:58 am »
We're okay to freely distribute that sample then to anyone that may use the logo animation then?
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
Grambol
 *Hapaxia Links*

Erdrick

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Re: Dark Ruins
« Reply #5 on: May 10, 2016, 03:29:47 am »
Thanks eXpl0it3r, Hapax.  I made the date corrections, hah, I've lost track of what year it is!

Erdrick

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Re: Dark Ruins
« Reply #6 on: June 01, 2016, 04:31:32 am »
I wanted to provide an end of May update.

This update features a slight re-design of the interface, the new GUI table I built, and the addition of the mini-map.

Erdrick

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Re: Dark Ruins
« Reply #7 on: July 02, 2016, 06:01:26 pm »
End of June Update

Significant improvements to GUI Table to support movable geometry, tool-tips, buttons, and skill icons.

 

anything