Welcome,
Guest
. Please
login
or
register
. Did you miss your
activation email?
French forum
Home
Help
Search
Login
Register
SFML community forums
»
Help
»
Window
»
Using MODERN OpenGL with SFML
Print
Pages: [
1
]
Author
Topic: Using MODERN OpenGL with SFML (Read 4779 times)
0 Members and 1 Guest are viewing this topic.
antos
Newbie
Posts: 2
Using MODERN OpenGL with SFML
«
on:
July 28, 2016, 09:05:07 am »
Hello, i'm developing a FPS game. How i can use MODERN OpenGL with SFML? All examples are written with old versions of OpenGL. Can you give a basic triangle example?
Logged
Laurent
Administrator
Hero Member
Posts: 32498
Re: Using MODERN OpenGL with SFML
«
Reply #1 on:
July 28, 2016, 09:43:58 am »
You use modern OpenGL with SFML the same way you use old OpenGL with SFML. The SFML code stays the same. If you're looking for modern OpenGL tutorials or examples, then this is the wrong place
Logged
Laurent Gomila - SFML developer
jamesL
Full Member
Posts: 124
Re: Using MODERN OpenGL with SFML
«
Reply #2 on:
August 01, 2016, 11:07:22 am »
here's some good tutorials on Modern OpenGL
but they use GLFW for window management and glew to get opengl extensions
but I guess you can figure out how to convert it to SFML
http://www.opengl-tutorial.org/beginners-tutorials/tutorial-2-the-first-triangle/
http://learnopengl.com/#!Getting-started/Hello-Triangle
http://www.codeincodeblock.com/2013/07/modern-opengl-32-tutorial-series-with.html
SFML with OpenGL is very confusing to me
I think GLFW with Glad is much easier
in my opinion, SFML beats SDL and GLFW in just about every area except OpenGL
there are much better web page tutorials and examples on youtube for them with OpenGL
Logged
Print
Pages: [
1
]
SFML community forums
»
Help
»
Window
»
Using MODERN OpenGL with SFML