Hey there! Thanks again for this great library! I have a game which uses SFML for audio, and I've had this odd problem for a few years now where the music makes a cracking / popping sound randomly.
The music is encoded in OGG files which are decrypted using a custom sf::InputStream as far as I can tell nothing is out of the ordinary there.
The weird thing is that this problem seems to be made worse with high CPU load. My game is eating up a lot of cycles, I guess. If I "relax" the CPU usage by calling Sleep() every once in a while, the problem is made better. Users with lower-spec machines tell me the problem is worse for them.
Can anyone help think of reasons why this could possibly be happening? I know that there is a problem with OGG files needing normalization, but I'm not sure if that's my problem as it doesn't sound random or affected by CPU load the way my issue does.