Only in impractical demos, you
could reduce memory usage, but you will mess up your draw cycle and events processing.
Example:
window.clear()
window.draw( sprite )
/* change sprite position, textures, rotation , color
bla bla bla bla time spent.
*/
window.draw( sprite )
/* change sprite position, textures, rotation , color
bla bla bla bla time spent. Again....
*/
window.draw( sprite )
// Repeat....
window.display()
Probably you can end messing up your framerate and end having a lot of bugs on your game that might be very difficult to track.