I hope this is not an unusual question, as it's the experience of the programmer that determines most of that, but I would like to know something.
I would like to know if it makes sense for someone to use Visual Basic .NET with SFML to create a game that would be sold as a commercial product. This is not a programming question, since I am aware that Visual Basic is a very capable language to use. However, I am not sure that I have a clear understanding on how stable SFML is for such use.
Is SFML, production capable and ready in that sense, or is this a library that is still catching up to it's C/C++ version.
I am very interested in VB .Net, so I would like to reinforce what I said, that I am specifically talking about the DOTNET version of SFML.
I'm planning on starting a project soon, and this is information that is very important to me.