hey ,
i know how to use the getglobalbounds and intersects functions to simulate a collision
with to objects.an example would be pong. but it does only work
with straight sides not diagonal. as you know there is an invisible rectangle around the
entity and when its diagonal , there is too much space between the rectangle and the entity so
the hitbox is invalid.
now i want to make a collision detection which supports diagonal "hitboxes" too.
i looked for pixel collision detection but i read, that it isnt much effective.
are there any other ways to solve this? i didnt really found much on google about this.
thank you for your help:)