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Author Topic: Query about data structure for stateManager  (Read 1736 times)

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smilesprower

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Query about data structure for stateManager
« on: October 14, 2016, 11:42:20 pm »
Just inquiring what would be considered a good data structure to use for a manager of states ?

eXpl0it3r

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AW: Query about data structure for stateManager
« Reply #1 on: October 15, 2016, 12:20:07 am »
A class? And to hold the states you could use a vector/stack/deqeue of unique_ptrs.
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smilesprower

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Re: Query about data structure for stateManager
« Reply #2 on: October 15, 2016, 02:28:32 am »
Yes of course there will be a class lol.

What I mean is, whats the best solution for changing scenes, deleting, checking if scene exists before creating a new one etc. Apologies  if my questions wasn't clear.

Mario

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Re: Query about data structure for stateManager
« Reply #3 on: October 15, 2016, 10:09:30 am »
There's no best. There are different approaches depending on what you have in mind or what you need. Some might fit for project B but could be bad for project C.