Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Finished engine code. Compile it as static library or dynamic?  (Read 1201 times)

0 Members and 1 Guest are viewing this topic.

Putarda

  • Jr. Member
  • **
  • Posts: 56
    • View Profile
Finished engine code. Compile it as static library or dynamic?
« on: December 04, 2016, 09:13:55 pm »
I finally finished my game engine and I don't know should I compile it as static or dynamic library? While searching for an answer, I found that dll is better if you just use OpenGL without SFML.  ::)

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11032
    • View Profile
    • development blog
    • Email
Finished engine code. Compile it as static library or dynamic?
« Reply #1 on: December 04, 2016, 09:41:46 pm »
For Windows it doesn't really matter. Pick whatever you find easier to deal with. Note that OpenAL needs to be shipped as DLL due to its license
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/