Hello! Sorry for stupid question, i'm new in SFML
I'm try compile my game in two different platforms: Fedora 25 and Mac OS X (Sierra 10.12.3). I use Qt Creator as IDE, gcc compiller on Fedora, and clang on Mac OS X. My Trouble is that i'm try load my textures as is:
sf::Texture tankTexture;
if (!tankTexture.loadFromFile("tank.png"))
{
std::cout << "Error: Can\'t load tank texture" << std::endl;
}
Image files located near on binary file in project folder (and in folder with source code too), but as result a have success load texture on project in Fedora and not success load on Mac OS X. Please help! What i am doing wrong?