Ok, the full argument is:
I use SFML 2.3.2 to compile my game. This makes it so that computers with old drivers will be able to run it without updating anything. Obviously, this is much nicer than having to update your drivers.
If I were to use SFML 2.4.2, this would not be the case. People would have to update their drivers, and instead of doing so, most people would be quick to refund the game by assuming that it simply does not work on their system.
I don't update my drivers because I want to be able to see this issue.
Some people don't even know what a driver is nor how to update it, and so I'd like for this issue to be fixed so that I can switch to 2.4.2 in the future and not have any issues.