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Author Topic: VAOs or GLBegin and GLEnd  (Read 1121 times)

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Qiu3344

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VAOs or GLBegin and GLEnd
« on: April 04, 2017, 06:26:48 pm »
GLBegin and GLEnd are included in SFML/OpenGL.hpp.

I know they are old but can they be an alternative to VAOs/VBOs ?
Also when We use GLBegin and GLEnd we don't need to write shaders ! 

 

anything