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Author Topic: Particle effect spin  (Read 1342 times)

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eventhorizon02

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Particle effect spin
« on: April 09, 2017, 11:49:47 pm »
Hi,
I have implemented a fairly nice Particle effect system. I control velocities radial and tangial acceleration, etc.
I am using a vertex array with textured vertices.
I would like to also implement a spin per particle.
I would appreciate a hint in the direction to go about in implementing a spin or rotation if possible at all.

Cheers.

eXpl0it3r

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Re: Particle effect spin
« Reply #1 on: April 10, 2017, 12:33:32 am »
You can use a sf::Transform to rotate the points of a quad or point.
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eventhorizon02

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Re: Particle effect spin
« Reply #2 on: April 10, 2017, 09:09:26 am »
Thank you very much.

 

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