I havent loaded textures in until i get my resource management class going. Drawing the sprites over and over in a loop dosent seem to stress the computer that much. But if there is no need to draw why draw. For example I have a render function that draws all my monsters and sprites through arrays while the window is open.
for (int i = 0; i < myfirearray.size(); i++)
{
window.draw(myfirearray[i]);
}
Now this will tick through the game loop and keep drawing and drawing and drawing these sprites over and over. How bad is this. Should i not draw these in a loop? I currently don't have textures yet, because I know there not lightweight and i want to make a management class. Im not looking to create the most amazing best game in the world something simple and educational. But i dont wanna run into a problem later.