Any updates on this issue?
I think, if I create a Window with 32 bits per pixels, doesn't that always mean I want an alpha channel with it? If I didn't want an alpha channel, wouldn't I specify something like 24 bit? I think SFML should automatically add the alpha channel for 32 bit or at least give me the option to do so manually. What do you think?
I ended up locally adding this to "WindowImplWin32::CreateContex"
PixelDescriptor.cAlphaBits = Mode.BitsPerPixel==32 ? 8:0;
Will this issue be fixed in a future release?